![]() Click the material pre-set icon to create a new material template and choose Unreal 4 as the template. Once in Marmoset, the mesh has a default material applied to it. OBJ files as they were exported from 3ds Max in the correct position we don't need to move the assets once in Marmoset. Scene Layout & Asset Modeling an Apocalyptic Diorama in 3ds Max Texturing assets for an apocalyptic diorama in Substance Painter The tutorial will be split into three parts, I will use 3ds Max for modeling, Substance Painter 2 for texturing, and Marmoset Toolbag for creating the interactive scene and exporting to a web browser. ![]() ![]() This tutorial will guide you through the process of creating a diorama that you will be able to interact with in your web browser.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |